DIO

= "This is the greatest high!” - DIO Part 3 (DlO, ディオ) =

How to Obtain
It can be obtained by buying it in the shop for 2300 cash.

Summary
DIO is the newly formed antagonist of Stardust Crusaders and was the antagonist of part 1, Phantom Blood. He can be very powerful if used correctly.

Passives
Q - Timeskip - When dashing you will teleport instead. 3 second cooldown. (you dash instead during your timestop)

Greatest High (Awakening) - When dealing damage you will fill up your "Awakening" bar, unleashing DIO Greatest High. (will run out once awakening bar lowers to 0)

Moveset
LMB - BASIC PUNCH - The World performs a 5 string punch combo that deals 3 damage each. The last hit is a block breaker. (0.5 second cooldown)

1 - BARRAGE - The World barrages the opponent brutally, dealing 0.45 damage per hit. The last hit is a block breaker dealing 5 damage. Lasts 4 seconds. (15 seconds cooldown, not shortened by timestop)

2 - TIME BREAKER - Shinei, KAYKOIN! The World time skips and punches the opponent in the gut, dealing 15 damage. Will knock back opponent. Breaks blocks, nullifying the effects and dealing only 5 damage. Can be dodged, so the user can miss if not careful with aim or timing. Will not teleport if already in stopped time. (20 second cooldown, not shortened by timestop)

3 - KNIFE FLURRY - DIO throws a flurry of 4 knives, each knife doing 4 damage. Will grind to a halt in stopped time. (10 second cooldown, 2 second cooldown during timestop)

4 - STAND LEAP - DIO uses The World to leap forward high in the air. Upon leaping you deal 5 damage. Upon landing you deal 8 damage. (20 second cooldown, not shortened by time stop)

5 - TIMESTOP - DIO uses The World to stop time. During this time breaker does not teleport the user, time skip does not work and you roll when pressing q, knives freeze in place and certain moves have short cooldowns. Needs 2 seconds to charge up. Has a certain radius where people are affected, which means some opponents can run away before the charge-up ends, and can be cancelled out by doing damage while charging up (35 second cooldown, not shortened by timestop cuz, you know). Timestop increases by a couple of seconds each K.O you get

X - '''GREATEST HIGH! -''' In a short animation, DIO takes the blood from Old Joseph Joestar and unlocks a new, more powerful moveset. DIO also gains a new avatar. (Cannot be damaged while animation is playing.) Can only be unlocked when "Awakening" bar is full. (Can be filled by damaging other players; all cooldowns and avatar will reset once Greatest High runs out)

Greatest High (Awakening) moveset
LMB - BASIC PUNCH - The World performs a 5 string punch combo that deals 3 damage each. The last hit is a block breaker. (0.5 second cooldown)

1 - KICK BARRAGE - The World barrages the opponent with kicks dealing 1 damage per hit. Lasts shorter (3 seconds) than original The World fist barrage (4 seconds). (15 seconds cooldown)

2 - TIME BREAKER - Again, The World time skips and punches the opponent in the gut, dealing 20 damage. Will knock back opponent farther than original Time Breaker. Can be blocked, nullifying the effects and dealing no damage, however it will lower block bar drastically and deal full damage if block bar runs out when Time Breaker takes place. Can miss if not careful with aim or timing. Will not teleport if already in stopped time. (20 second cooldown.)

3 - KNIFE FLURRY - DIO throws a flurry of 7 knives, each knife doing 3 damage. Will grind to a halt in stopped time. (10 second cooldown, 3 seconds during stopped time)

4 - ROAD ROLLER- DIO uses The World to launch a GIGANTIC road roller at the enemy. Does 20 damage to anyone in the vicinity of the road roller, and crushes them. (30 second cooldown)

5 - TIMESTOP - DIO uses The World to stop time. This move now can only be used once whilst Greatest High awakening is activated. The radius also greatly increases from the first time stop radius.

X - BLOOD SUCK - DIO grabs the opponent and sucks their blood 4 times dealing 2.5 damage each time and 10 damage in total, healing himself and giving him 10 HP in total. Like Time Breaker, can miss if not careful with aim or timing. (20 second cooldown)

Removed Abilities
Q - Dash - DIO dashes forward. This was removed and replaced with Timeskip, but this move can still be performed whilst in stopped time.

2 - VAMPIRIC COMBO - DIO uses The World to grab the opponent, then punches him repeatedly dealing 0.75 damage per hit, and a block breaker dealing 6 damage, similar to Jotaro Kujo's Star Beatdown (2)